The following Polities are involved at this time, in Threat Axis Aleph
1. The United Systems of Aries
A republic.
2. The Kingdom of Rosaria
Theoretically, a constitutional monarchy. In reality the Kingdom is a corporate state.
3. The Gresham Democratic Republic
Stalinists. In Space
4. "The People"
An oligarchy. This world colonized from Northwest Coast people (Salish, Chinook, Confederated tribes of the Grand Ronde).
Here's the node map of the area
More details, but I now have a map, and this gives me a start for a Squadron Strike environment. Solo only so far, but I'll start by recruiting players for tactical games, rather than starting a campaign cold.
Wednesday, March 16, 2016
Sunday, February 14, 2016
Shipyard capacities, Aragon vs Burbank
I'd been worrying about the relative shipyard capacities of the Vice-Royalty of Aragon, and the People's Republic of Burbank. Mainly because Aragon has a nice high-population and high tech world (Jarandilla) that would make an awesome industrial complex...
Except it's a class C starport, and cannot build it's own small craft or starships. oopsie.
This made me worry about whether the Vice-Royalty could hold off the revolutionary hordes. Then I ran some numbers. Now I wonder why the Vice-Royalty hasn't smashed them to crap. Here's what I saw...
Shipyards of Aragon 4.6 million tons of starship a month.
Santander - C - 60 tons / month Pax and War
Aragon - B - 4,600,000 tons / month Pax, 4,800,000 tons / month War
Valladolid - A - 5,750 tons / month Pax, 6,000 tons / month war
Salmanca - 8 - 2.3 tons / month pax, 2.4 tons / month war
Jarandilla - E - No shipyards, but could be 36,000,000 tons / month pax, 45,000,000 tons / month war.
Shipyards of Burbank 0.87 million tons of starship a month
Downey - F - 1.5 tons / month, 4.5 tons month
Claremont - E - 72,000 tons / month pax, 90,000 tons / month war
Palmdale - D - 220 tons / month pax, 240 tons / month war
Commerce - D - 990 tons / month pax, 1080 tons / month war
Portola Valley - C - 77 tons / month pax, 84 tons / month war
Burbank - C - 11,000 tons / month pax, 12,000 tons / month war
Alameda - B - 4400 tons / month pax, 4800 tons / month war
Alhambra - 9 - 11,500 tons / month pax, 12,000 tons / month war
Wilsonia - 7 - 770,000 tons / month pax, 840,000 tons / month war
So, in other words, Burbank is out-produced MORE than 4 to 1. And get a load of the greatest shipyard...At Wilsonia. Pumping out 770,000 displacement tons of Tech Level SEVEN goodies (1Kton max ship size, J-0 M-2). That almost doesn't count in a High Guard / TCS scenario. Wilsonia's big craft will have to hitch rides on someone else's carriers to get to the party.
I think I know why Jarandilla has no starship yards. The war ended (or started...) with a massive suicide raid that smashed the yards there, and forced a peace deal. Otherwise 36 million tons of warship a month, all at TL 14. Burbank's space navy would be swamped.
An interesting setup I've got here.
Except it's a class C starport, and cannot build it's own small craft or starships. oopsie.
This made me worry about whether the Vice-Royalty could hold off the revolutionary hordes. Then I ran some numbers. Now I wonder why the Vice-Royalty hasn't smashed them to crap. Here's what I saw...
Shipyards of Aragon 4.6 million tons of starship a month.
Santander - C - 60 tons / month Pax and War
Aragon - B - 4,600,000 tons / month Pax, 4,800,000 tons / month War
Valladolid - A - 5,750 tons / month Pax, 6,000 tons / month war
Salmanca - 8 - 2.3 tons / month pax, 2.4 tons / month war
Jarandilla - E - No shipyards, but could be 36,000,000 tons / month pax, 45,000,000 tons / month war.
Shipyards of Burbank 0.87 million tons of starship a month
Downey - F - 1.5 tons / month, 4.5 tons month
Claremont - E - 72,000 tons / month pax, 90,000 tons / month war
Palmdale - D - 220 tons / month pax, 240 tons / month war
Commerce - D - 990 tons / month pax, 1080 tons / month war
Portola Valley - C - 77 tons / month pax, 84 tons / month war
Burbank - C - 11,000 tons / month pax, 12,000 tons / month war
Alameda - B - 4400 tons / month pax, 4800 tons / month war
Alhambra - 9 - 11,500 tons / month pax, 12,000 tons / month war
Wilsonia - 7 - 770,000 tons / month pax, 840,000 tons / month war
So, in other words, Burbank is out-produced MORE than 4 to 1. And get a load of the greatest shipyard...At Wilsonia. Pumping out 770,000 displacement tons of Tech Level SEVEN goodies (1Kton max ship size, J-0 M-2). That almost doesn't count in a High Guard / TCS scenario. Wilsonia's big craft will have to hitch rides on someone else's carriers to get to the party.
I think I know why Jarandilla has no starship yards. The war ended (or started...) with a massive suicide raid that smashed the yards there, and forced a peace deal. Otherwise 36 million tons of warship a month, all at TL 14. Burbank's space navy would be swamped.
An interesting setup I've got here.
Wednesday, September 16, 2015
Jiminez Spaceyard Launch-12
Jiminez Spaceyard (Santander, Aragon 0105) Specializes in small, luxury craft. Their TL-12 Launch is typical. On a 20 ton platform, they achieve 1G and 13 tons of cargo space in the base model. The Small Craft bridge is equipped with two crew couches for the pilot and one passenger. The craft is shaped like a cone, for streamlining.
Jiminez Spaceyard offers several packages to upgrade the base model
Ship: Launch-12
Class: Launch-12
Type: Launch
Architect: Book 2
Tech Level: 12
USP
QB-0201102-000000-00000-0 MCr 6.800 20 Tons
Bat Bear Crew: 2
Bat TL: 12
Cargo: 13 Fuel: 1 EP: 0.200 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.068 Cost in Quantity: MCr 5.440
Detailed Description
(High Guard Design)
HULL
20.000 tons standard, 280.000 cubic meters, Cone Configuration
CREW
7 Officers, -5 Ratings
ENGINEERING
Jump-0, 1G Manuever, Power plant-1, 0.200 EP, Agility 1
AVIONICS
Bridge, No Computer Installed
HARDPOINTS
None
ARMAMENT
None
DEFENCES
None
CRAFT
None
FUEL
0.200 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
2 Acceleration Couches, 13 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 6.868 Singly (incl. Architects fees of MCr 0.068), MCr 5.440 in Quantity
CONSTRUCTION TIME
11 Weeks Singly, 9 Weeks in Quantity
COMMENTS
Note that 1 ton of fuel gets us 140 days of endurance.
Launch-12 Class Launch
Book 5 Crew Breakdown
Command section: 7 officers and -6 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers and 0 ratings; Medical Section: 0 officers and 0 ratings
HULL
Hull: 0.000 Td; MCr 2.200
Armour Factor-0: 0.000 Td; MCr 0.000
ENGINEERING
M-Drive Factor-1: 1.000 Td; MCr 1.500
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-1: 1.000 Td; MCr 3.000; +0.200 EP
FUEL
P-Fuel: 1.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000
AVIONICS
Bridge: 4.000 Td; MCr 0.100
Computer None: 0.000 Td; MCr 0.000; -0 EP
WEAPONRY
SCREENS
CRAFT
ACCOMODATIONS
Cargo: 13.000 Td; MCr 0.000
USER DEFINED
Jiminez Spaceyard offers several packages to upgrade the base model
- The base model costs MCr 6.800
- Model 110 includes 4 small craft staterooms, 1 ton of luxury trim, and 4 tons cargo. Add MCr 1.2 to the cost
- Model 120 includes 26 passenger couches and no cargo. MCr 7.45
- Model 130 includes 8 passenger couches, and 9 tons cargo. MCr 7.0
- Model 130-L includes 8 passenger couches, 8 tons cargo, and 1 ton of luxury trim. MCr 8.0
Ship: Launch-12
Class: Launch-12
Type: Launch
Architect: Book 2
Tech Level: 12
USP
QB-0201102-000000-00000-0 MCr 6.800 20 Tons
Bat Bear Crew: 2
Bat TL: 12
Cargo: 13 Fuel: 1 EP: 0.200 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.068 Cost in Quantity: MCr 5.440
Detailed Description
(High Guard Design)
HULL
20.000 tons standard, 280.000 cubic meters, Cone Configuration
CREW
7 Officers, -5 Ratings
ENGINEERING
Jump-0, 1G Manuever, Power plant-1, 0.200 EP, Agility 1
AVIONICS
Bridge, No Computer Installed
HARDPOINTS
None
ARMAMENT
None
DEFENCES
None
CRAFT
None
FUEL
0.200 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
2 Acceleration Couches, 13 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 6.868 Singly (incl. Architects fees of MCr 0.068), MCr 5.440 in Quantity
CONSTRUCTION TIME
11 Weeks Singly, 9 Weeks in Quantity
COMMENTS
Note that 1 ton of fuel gets us 140 days of endurance.
Launch-12 Class Launch
Book 5 Crew Breakdown
Command section: 7 officers and -6 ratings; Engineering section: 0 officers and 0 ratings; Service section: 0 officers and 0 ratings; Medical Section: 0 officers and 0 ratings
HULL
Hull: 0.000 Td; MCr 2.200
Armour Factor-0: 0.000 Td; MCr 0.000
ENGINEERING
M-Drive Factor-1: 1.000 Td; MCr 1.500
J-Drive Factor-0: 0.000 Td; MCr 0.000
P-Plant Factor-1: 1.000 Td; MCr 3.000; +0.200 EP
FUEL
P-Fuel: 1.000 Td; MCr 0,000
J-Fuel: 0.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 0.000
Purification: 0.000 Td; MCr 0.000
L-Hyd Drop Tanks: 0.000 Td; MCr 0.000
AVIONICS
Bridge: 4.000 Td; MCr 0.100
Computer None: 0.000 Td; MCr 0.000; -0 EP
WEAPONRY
SCREENS
CRAFT
ACCOMODATIONS
Cargo: 13.000 Td; MCr 0.000
USER DEFINED
Friday, September 11, 2015
Shipyards and Wine
One of the most brilliant pieces of software I use is the High Guard Shipyard. I have been reluctant to try using it since my windows laptop died. I wasn't sure about running it under Wine on my Ubuntu lappy.
Until tonight.
So, to run the High Guard Shipyard on Linux, Here are your steps.
0. Have a functioning Ubuntu install of Linux.
1. Ensure Wine is installed on Linux. Use Synaptic, apt-get, or your favorite Ubuntu package manager to do so.
2. Go to http://www.downport.com/amv/software/hgs.html
3. Download the Zip file of High Guard Shipyard
4. Unzip the file
5. Right click the .exe file and select "Run in Wine"
And, Bob's your uncle!
Many many ship designs to follow. I am officially stoked.
Until tonight.
So, to run the High Guard Shipyard on Linux, Here are your steps.
0. Have a functioning Ubuntu install of Linux.
1. Ensure Wine is installed on Linux. Use Synaptic, apt-get, or your favorite Ubuntu package manager to do so.
2. Go to http://www.downport.com/amv/software/hgs.html
3. Download the Zip file of High Guard Shipyard
4. Unzip the file
5. Right click the .exe file and select "Run in Wine"
And, Bob's your uncle!
Many many ship designs to follow. I am officially stoked.
Thursday, September 10, 2015
System of the Week - Aragon
Aragon (Aragon 0209) Has a Class A starport. The various shipyards have a combined total capacity of 4,600,000 Tons / Month peacetime construction. In addition, the repair yards can perform any needed level of repairs, either on orbit, or at one of the downports on Aragon itself. Refined and unrefined fuel are both available for purchase here.
Aragon is a medium sized world, with a diameter of 7826Km. The very thin atmosphere requires compressor masks to ensure humans can breathe when outside of protective domes. Aragon is a wet world, with 72% of the surface covered by water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Aragon has a population of 4 billion people. The Government is an impersonal buraucracy. The Law level of 9 bans weapons outside the home The Tech Level of 11 is an average stellar technology.
Aragon is a high population world, that is also the capitol of the Vice-Royalty of Aragon. The Naval base in system is the headquarters for the Armada of Aragon.
Aragon's system has one planetoid belt and one gas giant.
Seen by many as the shining star at the center of the Vice-Royalty, Aragon does seem to live up to it's billing. Due to the low atmospheric pressure, the population is mostly housed in several arcologies across the surface of the world. The capitol of the Vice-Royalty is housed in one such arcology. The Palace is said by some to be the epitome of the New Catalan Modernism that is the Vice-Royalty's official architectural style.
With a gross GDP of 560,000,000 MCr, Aragon supports a military budget of 1,680,000 MCr for local defense alone. A maximum establishment for the local army of 2000 (!) divisions is mostly deployed throughout the Vice-Royalty on various peacekeeping and local defense missions. However, actual troop strength is believed to be much smaller. The Armada is the primary defensive arm for the Vice-Royalty
Aragon was settled early, and grew to it's present size over time. There is trade with other systems, manufacturing, and some resource extraction.
For the referee
Aragon 0209 A537999-B N Hi Cp 411 Ar
Starport A
Size 5, Medium sized. 7,200 -8,799Km Dia.
Atmosphere 3 Very Thin Atmosphere
Hydrosphere 7, Wet world, 65%-74% surface water
Population 9, High population, 1 -10 Billion people.
Government 9, Impersonal Buraucracy
Law level 9 High Law level, no weapons outside the home
Tech Level B (11) Average Stellar technology level
Population modifier - 4, 4 Billion people
Planetoid belts - 1
Gas Giants - 1
Aragon is a medium sized world, with a diameter of 7826Km. The very thin atmosphere requires compressor masks to ensure humans can breathe when outside of protective domes. Aragon is a wet world, with 72% of the surface covered by water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Aragon has a population of 4 billion people. The Government is an impersonal buraucracy. The Law level of 9 bans weapons outside the home The Tech Level of 11 is an average stellar technology.
Aragon is a high population world, that is also the capitol of the Vice-Royalty of Aragon. The Naval base in system is the headquarters for the Armada of Aragon.
Aragon's system has one planetoid belt and one gas giant.
Seen by many as the shining star at the center of the Vice-Royalty, Aragon does seem to live up to it's billing. Due to the low atmospheric pressure, the population is mostly housed in several arcologies across the surface of the world. The capitol of the Vice-Royalty is housed in one such arcology. The Palace is said by some to be the epitome of the New Catalan Modernism that is the Vice-Royalty's official architectural style.
With a gross GDP of 560,000,000 MCr, Aragon supports a military budget of 1,680,000 MCr for local defense alone. A maximum establishment for the local army of 2000 (!) divisions is mostly deployed throughout the Vice-Royalty on various peacekeeping and local defense missions. However, actual troop strength is believed to be much smaller. The Armada is the primary defensive arm for the Vice-Royalty
Aragon was settled early, and grew to it's present size over time. There is trade with other systems, manufacturing, and some resource extraction.
For the referee
Aragon 0209 A537999-B N Hi Cp 411 Ar
Starport A
Size 5, Medium sized. 7,200 -8,799Km Dia.
Atmosphere 3 Very Thin Atmosphere
Hydrosphere 7, Wet world, 65%-74% surface water
Population 9, High population, 1 -10 Billion people.
Government 9, Impersonal Buraucracy
Law level 9 High Law level, no weapons outside the home
Tech Level B (11) Average Stellar technology level
Population modifier - 4, 4 Billion people
Planetoid belts - 1
Gas Giants - 1
Tuesday, September 8, 2015
System of the Week - Zefadytia
Zefadytia (Aragon 0208) Has a class C starport. The Zzefadytia S.A. starport is capable of major repairs, but not annual overhauls. Only unrefined fuel is available for non-company ships.
Zefadytia is 14,200 Km in diameter. and has a Dense, Standard atmosphere. The surface of Zefadytia is 95% water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Zefadytia has a population of 5, 102 people. The Corporate government is run by a set of elite managers. All "Citizens" are employees of Zefadytia S.A. The law level is 1, Body pistols, Explosives, and poison gas are prohibited. The Tech Level is A (11) Early Stellar.
There is one planetoid belt, and 4 gas giants. There are no naval or scout bases present.
The entire world is owned by the Zefadytia S.A. corporation. The company has several resource extraction operations that it runs, both on the small island that passes for dry land, and sea-based. These raw materiels are shipped to manufacturing centers in the Vice Royalty.
For the Referee -
Zefadytia 0208 C98A311-A Lo Ni Wa 514 Ar
Starport – Class C
Size – 9 13,600-15,199 KMs
Atmosphere – 8 Dense
Hydrosphere – A 95% water
Population - 3 1,000 to 10,000 (5,000)
Government – 1 Government / Corporate
Law Level – 1
Tech Level – A - Early Stellar
Population Modifier – 5
One Planetoid belt
4 Gas Giants
Low Population, Water world, Non-Industrial
Zefadytia is 14,200 Km in diameter. and has a Dense, Standard atmosphere. The surface of Zefadytia is 95% water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Zefadytia has a population of 5, 102 people. The Corporate government is run by a set of elite managers. All "Citizens" are employees of Zefadytia S.A. The law level is 1, Body pistols, Explosives, and poison gas are prohibited. The Tech Level is A (11) Early Stellar.
There is one planetoid belt, and 4 gas giants. There are no naval or scout bases present.
The entire world is owned by the Zefadytia S.A. corporation. The company has several resource extraction operations that it runs, both on the small island that passes for dry land, and sea-based. These raw materiels are shipped to manufacturing centers in the Vice Royalty.
For the Referee -
Zefadytia 0208 C98A311-A Lo Ni Wa 514 Ar
Starport – Class C
Size – 9 13,600-15,199 KMs
Atmosphere – 8 Dense
Hydrosphere – A 95% water
Population - 3 1,000 to 10,000 (5,000)
Government – 1 Government / Corporate
Law Level – 1
Tech Level – A - Early Stellar
Population Modifier – 5
One Planetoid belt
4 Gas Giants
Low Population, Water world, Non-Industrial
System of the Week - Xativa
Xativa (Aragon 0207) has a Class C Starport. The starport is capable of major repairs, but not annual overhauls. Only unrefined fuel is available. The Traveller's Aid Society contracts with a local Bed and Breakfast to provide services.
Xativa is 9200 Km in diameter with a thin, tainted atmosphere. The planet's surface is 48% water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Xativa has a population of 102,433. The planetary government is a Feudal Technocracy. The law level is 6, all firearms except shotguns prohibited. Xativa is TL 7 (Circa 1970 AD).
There is no planetoid belt, but the system has 3 gas giants.
Xativa is an agricultural world. The one town (Municipios deXativa) is the combination startown, and world capitol. The Feudal Technocracy of Xativa runs the centrally planned economy, determining which crops are grown, and by which farmers. If it weren't for the inherent inefficiencies involved in this process, Xativa would be the bread basket of the Vice Royalty. As thing stand, most exports go to the Vice-Regal capital.
For the Referee -
Xativa 0207 C645556-7 Ag Ni 103 Ar
Starport – Class C
Size – 6 Med World 8,800-10,399 Kms Dia.
Atmosphere – 4 Thin (tainted) Atmosphere
Hydrosphere – 5 45-54% water
Population - 5 100,000 to 1,000,000 (100,000)
Government – 5 Feudal Technocracy
Law Level – 6 Moderate Law, All firearms except Shotguns Prohibited
Tech Level – 7 Circa 1970 AD
Population Modifier – 1
NoPlanetoid belt
3 Gas Giants
Agricultural World, Non-Industrial
Xativa is 9200 Km in diameter with a thin, tainted atmosphere. The planet's surface is 48% water.
(Map courtesy of the map generator at http://donjon.bin.sh/scifi/world/ )
Xativa has a population of 102,433. The planetary government is a Feudal Technocracy. The law level is 6, all firearms except shotguns prohibited. Xativa is TL 7 (Circa 1970 AD).
There is no planetoid belt, but the system has 3 gas giants.
Xativa is an agricultural world. The one town (Municipios deXativa) is the combination startown, and world capitol. The Feudal Technocracy of Xativa runs the centrally planned economy, determining which crops are grown, and by which farmers. If it weren't for the inherent inefficiencies involved in this process, Xativa would be the bread basket of the Vice Royalty. As thing stand, most exports go to the Vice-Regal capital.
For the Referee -
Xativa 0207 C645556-7 Ag Ni 103 Ar
Starport – Class C
Size – 6 Med World 8,800-10,399 Kms Dia.
Atmosphere – 4 Thin (tainted) Atmosphere
Hydrosphere – 5 45-54% water
Population - 5 100,000 to 1,000,000 (100,000)
Government – 5 Feudal Technocracy
Law Level – 6 Moderate Law, All firearms except Shotguns Prohibited
Tech Level – 7 Circa 1970 AD
Population Modifier – 1
NoPlanetoid belt
3 Gas Giants
Agricultural World, Non-Industrial
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